Animated rule 34

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Follow through and overlapping action is a general heading for two closely related techniques which help to render movement more realistically, and help to give the impression that characters follow the laws of physics , including the principle of inertia. The technique can also be used for less physical actions, such as a character looking off-screen to anticipate someone's arrival, or attention focusing on an object that a character is about to pick up. Timing refers to the number of drawings or frames for a given action, which translates to the speed of the action on film. Traditional Limited animation Masking Rotoscoping Exposure sheet. Computer animation removes the problems of proportion related to "straight ahead action" drawing; however, "pose to pose" is still used for computer animation, because of the advantages it brings in composition.

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On the other hand, it is hard to maintain proportions and to create exact, convincing poses along the way.

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Straight ahead action scenes are animated frame by frame from beginning to end, while " pose to pose " involves starting with drawing a few key frames, and then filling in the intervals later. The purpose of squash and stretch , [4] is to give a sense of weight and flexibility to drawn objects. Sequence of photos taken by Eadweard Muybridge.

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